![]() ![]() It just displays 666 +/- a bit as the damage pop-up.Įvery minute a new wave spawns and for all but one stage what kind of wave is set in stone for each map each minute. Enemies are either immune to it or not, if they're immune it does nothing if they aren't it deals exactly their max HP in damage. The game lies about the way Pentagram works. Screen clears actually just deal about 600+ damage to everything on screen, so not even Gorgeous Moon will come close to killing Death. Probably better to luck into a laurel drop and then speed for the accessories, yes? I managed to get close to 40min with one character and multiple Trigiasu, but zilch since then. Plus, if I spend all my XP leveling up those, then the weapons I do have can't get strong enough to take down most enemies -repeat. Tried a few times and yeah, you immediately get a level up, so you can choose a random actual weapon, but it was either so slow or so weak, that I just could not get the XP to level up the accessories. Tried for the crimson cape by starting off with the cardinal w/ laurel. Will a pentagram kill red death? I never quite get the timing to workĪlso, I'm having trouble making it to 31 minutes in the tower to unlock the arcana card. ![]() I don't like it when you're watching me eat. Is the difficulty of the waves relevant to time, or how many pickups you get? Once you have a tier or two you just face-plant all the waves and immediately collect gems for quick levelling until zombies show up. Seems for the library that garlic is just too good to get you going. Plus it's the only way besides praying to the RNG for a Rosary that you can unlock a certain secret character. It helps to have rerolls/skips/banishes, to help you get the Crown ASAP (and you'll also want the Empty Tome). However, if you're playing as Christine, her built-in cooldown reduction means that, as long as you've bought all three levels of the luck power-up and employ some strategy (stay moving, so you can double back and get previously-dropped gems after a Pentagram pulse, level it up quickly to max out its chance to preserve items, use the Attractorb to hoover up gems before they can be deleted, etc.), the Gorgeous Moon will more than make up for any harm the Pentagram did earlier. Evolving it requires more luck and strategy than most weapons, and it's impractical as part of most builds because of that. The Pentagram on its own is rough, but once you evolve it, it becomes one of the best weapons in the game. Therefore, a plan that has no attachment to logic cannot be stopped." A failure at any step will ruin everything after it. "Most plans are critically flawed by their own logic. This is very much a trial and error kind of game. You did a bad job using it the first time you picked it up, but nothing wrong with that. Levelling up reduces proc time, but also starts introducing a chance to not eliminate items. Jelly fucked around with this message at 19:51 on May 31, 2022 Would it really be that OP if it didn't eat items? It would have been cool if like Level 6 or 7 removed the item eating element. You can lead bosses off screen if you think it is gonna destroy loot soon with some sort of mental training that lets you have a concept of time, or you can pick it for an upgrade knowing it will proc when you pick it but at least won't kill a boss. It still rules and you can pick it up when ever you want. I definitely wouldn't try it until you have max luck from gold. The luck stat also reduces the odds it'll eat helpful items. ![]() I want to achieve immortality through not dying Also I'm skeptical "it rules" since you are literally the first and only person on the internet I have found to make that claim. It seems the only way to effectively use it would be to evolve other weapons first. Since levelling it up reduces its cooldown, it would be more likely to nuke bosses in higher levels. Still some risk, but that's part of the fun. Just level it up quickly and its chance of nuking pick ups will drop. We have decided to decline your offer of a butt kicking. It's not poor balance, it's stupid and bad design. I will never pick up that item again until it's addressed in a patch, if it is. I imagine it's impossible to evolve due to the sheer nature of what is required. I missed probably seven evolution attempts because it had a 100% success rate of killing the bosses and destroying the loot preventing me from evolving any weapons at all. Wow, I just wanted the achievement but I didn't realize Pentagram isn't just a bad weapon, it's a catalyst for failure no matter what. This is true but I kind of wish you had the ability to retrigger the transition from Moongolow to Holy Forbidden because god drat that was trippy as hell and I loved it. It's not much of a level, it's more of an interactive cutscene. ![]()
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